Liu, W., Hargood, C., Tang, W. and Hulusic, V., 2025. Evaluating the impact of user and learning experience in three cultural heritage VR applications. In: Pirker, J., Kayali, K., Spiel, K., Harrer, S., Khalifa, A. and Barros, G., eds. FDG '25: Proceedings of the 20th International Conference on the Foundations of Digital Games. New York, NY: Association for Computing Machinery.
Full text available as:
Preview |
PDF (OPEN ACCESS)
3723498.3723810.pdf - Published Version Available under License Creative Commons Attribution. 774kB |
Copyright to original material in this document is with the original owner(s). Access to this content through BURO is granted on condition that you use it only for research, scholarly or other non-commercial purposes. If you wish to use it for any other purposes, you must contact BU via BURO@bournemouth.ac.uk. Any third party copyright material in this document remains the property of its respective owner(s). BU grants no licence for further use of that third party material. |
Abstract
Many existing Virtual Reality (VR) applications in the Digital Cultural Heritage (DCH) domain are for education purposes. As educational VR DCH experiences become more prevalent, it becomes increasingly important to understand the user and learner experience of such installations. This work reports on a user study (n=30) evaluating three educational VR DCH experiences using three existing User experience (UX) evaluation methodologies from related fields and three learning evaluation methodologies. A total of 31 participants were recruited for the experiment, resulting in a dataset of 30 valid records. Our research seeks to explore the relationship between UX and Learning experience (LX), and their impact on learning in VR DCH experiences. Our results suggest that UX and LX in educational VR DCH experiences can influence certain aspects of learning, such as retention, concentration, motivation, and flexibility. Additionally, specific aspects of the educational VR DCH experience captured evidence by three existing UX evaluation and three learning evaluation methodologies are identified. These include instrumental aspects (ease of use, learnability, efficiency, etc.), stimulation of new experiences, the role of interactions, immersion in VR DCH contexts and flexibility of learning pace and using learning materials.
Item Type: | Book Section |
---|---|
ISBN: | 9798400718564 |
Additional Information: | FDG '25: International Conference on the Foundations of Digital Games Vienna & Graz Austria April 15 - 18 2025 |
Uncontrolled Keywords: | User experience; user study; Learner experience; Digital Cultural Heritage; Virtual Reality; Learning experience |
Group: | Faculty of Science & Technology |
ID Code: | 40972 |
Deposited By: | Symplectic RT2 |
Deposited On: | 22 May 2025 13:48 |
Last Modified: | 23 May 2025 09:17 |
Downloads
Downloads per month over past year
Repository Staff Only - |