Mads, H., Valentina, N., Vreeke, J. and Hargood, C., 2025. Temporal collisions: On the use of narrative conventions from genre fiction for location-based cultural heritage games. In: Pirker, J., Kayali, F., Spiel, K., Harrer, S, Khalifa, A. and Barros, G., eds. FDG '25: Proceedings of the 20th International Conference on the Foundations of Digital Games. New York, NY: Association for Computing Machinery.
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Abstract
For decades, digital technologies have been used to offer engaging experiences in cultural heritage sites, and these experiences have shown useful as a means to convey the histories associated with the sites. While some experiences are information-driven (e.g., tour guides), others are story-driven and therefore need a narrative justification for why the past and the present collide and in which way. This paper explores how narrative conventions from genre fiction – specifically, ghost stories, science fiction, historical fiction and fantasy – can frame narrative content in cultural heritage sites. We discuss these specific literary genres and their use in locative games to achieve the temporal collisions necessary for framing story-driven locative cultural heritage experiences. We identify the nature of the main temporal connections used by the different genres (including issues of narrative control) and offered a tentative mapping of the temporal connections onto an actual cultural heritage site.
Item Type: | Book Section |
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ISBN: | 9798400718564 |
Additional Information: | International Conference on the Foundations of Digital Games Vienna & Graz Austria April 15 - 18, 2025 |
Uncontrolled Keywords: | Cultural heritage; locative games; serious games; narrative design; hauntology |
Group: | Faculty of Science & Technology |
ID Code: | 41064 |
Deposited By: | Symplectic RT2 |
Deposited On: | 29 May 2025 14:44 |
Last Modified: | 29 May 2025 14:44 |
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