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Interactive Tangible and Intangible Heritage Applications Built on Real-Time Graphics Systems: Heritage Experiences in Desktop CG, Virtual and Augmented Reality.

Anderson, E. F., Adzhiev, V., Cheetham, P., Hadley, G., John, D., Larsson, C., Ureche, A.-M.-C. and Romero, M., 2025. Interactive Tangible and Intangible Heritage Applications Built on Real-Time Graphics Systems: Heritage Experiences in Desktop CG, Virtual and Augmented Reality. In: Liarokapis, F., Shehade, M., Aristidou, A. and Chrysanthou, Y., eds. Interactive Media for Cultural Heritage. Cham: Springer, 499-523.

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Official URL: https://link.springer.com/book/10.1007/978-3-031-6...

DOI: 10.1007/978-3-031-61018-9_22

Abstract

Modern virtual environment infrastructure, most commonly encountered in the guise of game engines, provide the means for the creation of a wide range of applications across the breadth of the cultural heritage domain, i.e. encompassing both tangible and intangible heritage. This chapter will list and discuss different types of interactive heritage applications, including museum exhibits, games and mobile apps, illustrated with a set of case studies that will highlight aspects of the real-time computer graphics technology of virtual environments that are particularly useful for cultural heritage.

Item Type:Book Section
ISBN:978-3-031-61017-2
Series Name:Springer Series on Cultural Computing
Edition:1
Additional Information:Series ISSN: 2195-9056 Series E-ISSN: 2195-9064
Uncontrolled Keywords:Computer Science; Cultural Heritage; Real-Time Computer Graphics; Virtual, Mixed and Augmented Reality
Group:Faculty of Media & Communication
ID Code:41157
Deposited By: Symplectic RT2
Deposited On:08 Jul 2025 15:10
Last Modified:08 Jul 2025 15:10

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