Chang, J., Zhang, J. J. and Rehan, Z., 2009. Fast Vehicle Crash Modelling for Games. In: IEEE First International Conference Games and Virtual Worlds for Serious Applications, 23-24 March 2009, Technocentre Coventry University, UK., 141-147.
Full text available as:
|
PDF
TR.pdf 37kB | |
Copyright to original material in this document is with the original owner(s). Access to this content through BURO is granted on condition that you use it only for research, scholarly or other non-commercial purposes. If you wish to use it for any other purposes, you must contact BU via BURO@bournemouth.ac.uk. Any third party copyright material in this document remains the property of its respective owner(s). BU grants no licence for further use of that third party material. |
Abstract
In this paper, we present a prototype of a deformation engine to efficiently model and render the damaged structure of vehicles in crash scenarios. We have introduced a novel system architecture to accelerate the computation, which is traditionally an extremely expensive task. Non-linear deformations are solved based on the principle of energy conservation. Large plastic deformations resulting from collisions are modelled as a weighted combination of deformation examples of beams which can be produced using classical mechanics.
Item Type: | Conference or Workshop Item (Paper) |
---|---|
Uncontrolled Keywords: | crash; animation; computer games; deformation; physically based modelling; |
Group: | Faculty of Media & Communication |
ID Code: | 9758 |
Deposited By: | Dr Jian Chang |
Deposited On: | 03 Apr 2009 09:46 |
Last Modified: | 14 Mar 2022 13:22 |
Downloads
Downloads per month over past year
Repository Staff Only - |