Anderson, E. F., 2001. Real-Time Character Animation for Computer Games. Masters Thesis (Masters). Bournemouth University.
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Abstract
The importance of real-time character animation in computer games has increased considerably over the past decade. Due to advances in computer hardware and the achievement of great increases in computational speed, the demand for more realism in computer games is continuously growing. This paper will present and discuss various methods of 3D character animation and prospects of their real-time application, ranging from the animation of simple articulated objects to real-time deformable object meshes.
| Item Type: | Thesis (Masters) |
|---|---|
| Subjects: | Arts > Graphic Arts Generalities > Computer Science and Informatics |
| Group: | Media School > National Centre for Computer Animation |
| ID Code: | 10263 |
| Deposited By: | Dr Eike F Anderson |
| Deposited On: | 22 Jul 2009 09:43 |
| Last Modified: | 07 Mar 2013 15:10 |
Available Versions of this Item
- Real-Time Character Animation for Computer Games. (deposited 04 Jun 2007)
- Real-Time Character Animation for Computer Games. (deposited 22 Jul 2009 09:43) [Currently Displayed]
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