Chang, J. and Zhang, J. J., 2009. Modelling Deformations in Car Crash animation. The Visual Computer.
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Official URL: http://www.springerlink.com/content/k8266330966720...
DOI: 10.1007/s00371-009-0386-5
Abstract
In this paper, we present a prototype of a deformation engine to efficiently model and render the damaged structure of vehicles in crash scenarios. We introduce a novel system architecture to accelerate the computation, which is traditionally an extremely expensive task. We alter a rigid body simulator to predict trajectories of cars during a collision and formulate a correction procedure to estimate the deformations of the collapsed car structures within the contact area. Non-linear deformations are solved based on the principle of energy conservation. Large plastic deformations resulting from collisions are modelled as a weighted combination of deformation examples of beams which can be produced using classical mechanics.
| Item Type: | Article |
|---|---|
| ISSN: | 0178-2789 |
| Uncontrolled Keywords: | rash - Animation - Deformation - Physically based modelling |
| Subjects: | Arts > Graphic Arts Science > Physics Generalities > Computer Science and Informatics Technology > Manufacturing and Design > Design |
| Group: | Media School > National Centre for Computer Animation |
| ID Code: | 10609 |
| Deposited By: | Dr Jian Chang |
| Deposited On: | 30 Aug 2009 17:15 |
| Last Modified: | 07 Mar 2013 15:11 |
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