Skip to main content

Playing Smart - Artificial Intelligence in Computer Games.

Anderson, E. F., 2003. Playing Smart - Artificial Intelligence in Computer Games. In: zfxCON03 Conference on Game Development, 11-12 October 2003, Braunschweig, Germany..

This is the latest version of this eprint.

Full text available as:

[img]
Preview
PDF
zfxCON03_EAndersonText.pdf

207kB

Item Type:Conference or Workshop Item (Paper)
Additional Information:Alternative Conference Title: zfxCON05: 2. Konferenz zur Computerspieleentwicklung
Group:Faculty of Media & Communication
ID Code:20461
Deposited By:INVALID USER
Deposited On:29 Oct 2012 15:54
Last Modified:14 Mar 2022 13:45

Available Versions of this Item

Downloads

Downloads per month over past year

More statistics for this item...
Repository Staff Only -