Anderson, E. F., 2001. Real-Time Character Animation for Computer Games. Technical Report. Poole, England: National Centre for Computer Animation, Bournemouth University.
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Abstract
The importance of real-time character animation in computer games has increased considerably over the past decade. Due to advances in computer hardware and the achievement of great increases in computational speed, the demand for more realism in computer games is continuously growing. This paper will present and discuss various methods of 3D character animation and prospects of their real-time application, ranging from the animation of simple articulated objects to real-time deformable object meshes.
| Item Type: | Monograph (Technical Report) |
|---|---|
| Subjects: | UNSPECIFIED |
| Group: | Media School > National Centre for Computer Animation |
| ID Code: | 20463 |
| Deposited By: | Unnamed user with email symplectic@symplectic |
| Deposited On: | 09 Oct 2012 14:38 |
| Last Modified: | 09 Oct 2012 14:38 |
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