Bass, C. J. and Anderson, E. F., 2013. Smoke and Shadows: Rendering and Light Interaction of Smoke in Real-Time Rendered Virtual Environments. In: VS-Games 2013, 11--13 September 2013, Bournemouth, England, 146 - 149 .
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Official URL: http://ieeexplore.ieee.org/stamp/stamp.jsp?tp=&arn...
Realism in computer graphics depends upon digitally representing what we see in the world with careful attention to detail, which usually requires a high degree of complexity in modelling the scene. The inevitable trade-off between realism and performance means that new techniques that aim to improve the visual fidelity of a scene must do so without compromising the real-time rendering performance. We describe and discuss a simple method for realistically casting shadows from an opaque solid object through a GPU (graphics processing unit) based particle system representing natural phenomena, such as smoke.
|Item Type:||Conference or Workshop Item (Paper)|
|Deposited By:||Unnamed user with email symplectic@symplectic|
|Deposited On:||18 Nov 2013 09:34|
|Last Modified:||18 Nov 2013 09:34|
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