Ferraris, J., Tian, F. and Gatzidis, C., 2017. Transition Contour Synthesis with Dynamic Patch Transitions. ACM Computers in Entertainment, 15 (1), p. 2.
Full text available as:
Transition Contour Synthesis with Dynamic Patch Transitions.pdf - Accepted Version
In this article, we present a novel approach for modulating the shape of transitions between terrain materials to produce detailed and varied contours where blend resolution is limited. Whereas texture splatting and blend mapping add detail to transitions at the texel level, our approach addresses the broader shape of the transition by introducing intermittency and irregularity. Our results have proven that enriched detail of the blend contour can be achieved with a performance competitive to existing approaches without additional texture, geometry resources, or asset preprocessing. We achieve this by compositing blend masks on-the-fly with the subdivision of texture space into differently sized patches to produce irregular contours from minimal artistic input. Our approach is of particular importance for applications where GPU resources or artistic input is limited or impractical.
|Group:||Faculty of Science & Technology|
|Deposited By:||Unnamed user with email symplectic@symplectic|
|Deposited On:||31 Mar 2014 11:11|
|Last Modified:||13 Mar 2017 09:07|
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