Digital Addiction: Gamification for Precautionary and Recovery Requirements.

Jiang, J., Phalp, K. T. and Ali, R., 2015. Digital Addiction: Gamification for Precautionary and Recovery Requirements. In: The 20th International Working Conference on Requirements Engineering: Foundation for Software Quality (REFSQ 2015) - Demo and Posters Track, 23--26 March 2015, Essen, Germany..

Full text available as:

[img]
Preview
PDF
04-Posters.pdf - Accepted Version

2MB

Item Type:Conference or Workshop Item (Paper)
Subjects:UNSPECIFIED
Group:Faculty of Science and Technology
ID Code:21887
Deposited By: Unnamed user with email symplectic@symplectic
Deposited On:27 Apr 2015 14:48
Last Modified:27 Apr 2015 14:48

Downloads

Downloads per month over past year

More statistics for this item...
Repository Staff Only -