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Digital Addiction: Gamification for Precautionary and Recovery Requirements.

Jiang, J., Phalp, K. T. and Ali, R., 2015. Digital Addiction: Gamification for Precautionary and Recovery Requirements. In: The 20th International Working Conference on Requirements Engineering: Foundation for Software Quality (REFSQ 2015) - Demo and Posters Track, 23--26 March 2015, Essen, Germany..

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Item Type:Conference or Workshop Item (Paper)
Group:Faculty of Science & Technology
ID Code:21887
Deposited By: Symplectic RT2
Deposited On:27 Apr 2015 14:48
Last Modified:14 Mar 2022 13:51

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