Shahri, A., Hosseini, M., Ali, R. and Dalpiaz, F., 2014. Gamification for Volunteer Cloud Computing. In: The 2nd International Workshop on Crowdsourcing and Gamification in the Cloud (CGCloud 2014), Co-located with UCC 2014., 8 December 2014, London.
Full text available as:
Snijders_et_al_CGCloud14_Crowd_Centric_Requirements_Engineering.pdf - Accepted Version
Requirements engineering is a preliminary and cru- cial phase for the correctness and quality of software systems. Despite the agreement on the positive correlation between user involvement in requirements engineering and software success, current development methods employ a too narrow concept of that “user” and rely on a recruited set of users considered to be representative. Such approaches might not cater for the diversity and dynamism of the actual users and the context of software usage. This is especially true in new paradigms such as cloud and mobile computing. To overcome these limitations, we propose crowd-centric requirements engineering (CCRE) as a revised method for requirements engineering where users become primary contributors, resulting in higher-quality requirements and increased user satisfaction. CCRE relies on crowdsourcing to support a broader user involvement, and on gamification to motivate that voluntary involvement.
|Item Type:||Conference or Workshop Item (Paper)|
|Group:||Faculty of Science and Technology|
|Deposited By:||Unnamed user with email symplectic@symplectic|
|Deposited On:||27 Apr 2015 15:40|
|Last Modified:||24 May 2016 09:25|
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