McDougall, J., 2013. Digital Transformations: Teaching Games as (Authorless) Literature. Teaching English, 2, pp. 61-65.
Full text available as:
NATE_TE_Issue 2_61-65_McDougall.pdf - Published Version
This article discusses the findings from a research project for which A Level and undergraduate English Literature teachers and students read, taught and studied the videogame L.A Noire as a literary text.
|Uncontrolled Keywords:||English teaching; Videogames|
|Deposited By:||Unnamed user with email symplectic@symplectic|
|Deposited On:||22 Mar 2016 09:24|
|Last Modified:||22 Mar 2016 09:24|
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