Digital Transformations: Teaching Games as (Authorless) Literature.

McDougall, J., 2013. Digital Transformations: Teaching Games as (Authorless) Literature. Teaching English, 2, pp. 61-65.

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Abstract

This article discusses the findings from a research project for which A Level and undergraduate English Literature teachers and students read, taught and studied the videogame L.A Noire as a literary text.

Item Type:Article
ISSN:2051-7971
Uncontrolled Keywords:English teaching; Videogames
Subjects:UNSPECIFIED
Group:Media School
ID Code:23260
Deposited By: Unnamed user with email symplectic@symplectic
Deposited On:22 Mar 2016 09:24
Last Modified:22 Mar 2016 09:24

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