Weaver, T. and Xiao, Z., 2016. Fluid Simulation by the Smoothed Particle Hydrodynamics Method: A Survey. In: 11th International Conference on Computer Graphics Theory and Application (GRAPP 2016), 27 - 29 February 2016, Rome, Italy, pp. 215-225.
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This paper presents a survey of Smoothed Particle Hydrodynamics (SPH) and its use in computational fluid dynamics. As a truly mesh-free particle method based upon the Lagrangian formulation, SPH has been applied to a variety of different areas in science, computer graphics and engineering. It has been established as a popular technique for fluid based simulations, and has been extended to successfully simulate various phenomena such as multi-phase flows, rigid and elastic solids, and fluid features such as air bubbles and foam. Various aspects of the method will be discussed: Similarities, advantages and disadvantages in comparison to Eulerian methods; Fundamentals of the SPH method; The use of SPH in fluid simulation; The current trends in SPH. The paper ends with some concluding remarks about the use of SPH in fluid simulations, including some of the more apparent problems, and a discussion on prospects for future work.
|Item Type:||Conference or Workshop Item (Paper)|
|Uncontrolled Keywords:||SPH; Computer Graphics; GPU; CUDA; CFD; Physically-based simulation; Fluid simulation.|
|Deposited By:||Unnamed user with email symplectic@symplectic|
|Deposited On:||11 Apr 2016 08:37|
|Last Modified:||14 Jun 2016 14:13|
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