Deng, S., Chang, J. and Zhang, J. J., 2014. A survey of haptics in serious gaming. Lecture Notes in Computer Science, 8605, 130 - 144.
Full text available as:
LNCS version.pdf - Accepted Version
Available under License Creative Commons Attribution Non-commercial No Derivatives.
Serious gaming often requires high level of realism for training and learning purposes. Haptic technology has been proved to be useful in many applications with an additional perception modality complementary to the audio and the vision. It provides novel user experience to enhance the immersion of virtual reality with a physical control-layer. This survey focuses on the haptic technology and its applications in serious gaming. Several categories of related applications are listed and discussed in details, primarily on haptics acts as cognitive aux and main component in serious games design. We categorize haptic devices into tactile, force feedback and hybrid ones to suit different haptic interfaces, followed by description of common haptic gadgets in gaming. Haptic modeling methods, in particular, available SDKs or libraries either for commercial or academic usage, are summarized. We also analyze the existing research difficulties and technology bottleneck with haptics and foresee the future research directions.
|Uncontrolled Keywords:||Serious Games; Haptic Devices; Haptic Modeling; Force Feedback; Virtual Reality|
|Group:||Faculty of Media & Communication|
|Deposited By:||Unnamed user with email symplectic@symplectic|
|Deposited On:||25 Apr 2016 14:20|
|Last Modified:||25 Apr 2016 14:20|
Downloads per month over past year
|Repository Staff Only -|