Anderson, E. F., Adzhiev, V. and Fryazinov, O., 2016. Aiming High: Undergraduate Research Projects in Computer Graphics and Animation. In: Eurographics 2016, 9-13 May 2016, Lisbon, Portugal, 17 - 24.
Full text available as:
eg_edu16.pdf - Accepted Version
Available under License Creative Commons Attribution Non-commercial No Derivatives.
Official URL: http://diglib.eg.org/handle/10.2312/15063
Among educators, the promotion of undergraduate research is a much debated topic, with issues arising from questions as to how it can be integrated with undergraduate degree programmes and how to structure its delivery. Undergraduate research is also considered important by employers, as can be seen in case of the computer game development and visual effects industries who demand that universities produce graduate software developers with not only vocational but also with rather advanced research skills. In this paper we present a successful undergraduate research course, implemented for one of our undergraduate degree programmes. It includes teaching and learning focussed on the nature of small team research and development as encountered in the creative industries dealing with computer graphics, computer animation and game development. We discuss our curriculum design and issues in conducting undergraduate research that we have identified through several iterations of the course.
|Item Type:||Conference or Workshop Item (Paper)|
|Group:||Faculty of Media & Communication|
|Deposited By:||Unnamed user with email symplectic@symplectic|
|Deposited On:||16 May 2016 15:05|
|Last Modified:||16 May 2016 15:05|
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