Skip to main content

Skyglow: Towards a Night-time Illumination Model for Urban Environments.

Minor, T., Poncelet, R.R. and Anderson, E. F., 2016. Skyglow: Towards a Night-time Illumination Model for Urban Environments. In: Eurographics 2016, 9-13 May 2016, Lisbon, Portugal.

Full text available as:

[img]
Preview
PDF
eg_pst16.pdf - Accepted Version
Available under License Creative Commons Attribution Non-commercial No Derivatives.

588kB
[img]
Preview
PDF
eurographics16poster.pdf - Published Version
Available under License Creative Commons Attribution Non-commercial No Derivatives.

3MB

Abstract

For night-time scenes in computer graphics there exist few consistent models or implementations for sky illumination, and those that do exist lack the feature of light pollution from artificial light sources. We present initial results for a physically-based night sky model including this "skyglow". Our model extends the existing models with the aforementioned "skyglow" from artificial light sources, using a technique derived from equations developed in the field of astronomy and adapted for a computer graphics context. Our current model has been implemented for Pixar’s RenderMan renderer and also been trialled with ShaderToy.

Item Type:Conference or Workshop Item (Poster)
Uncontrolled Keywords:Visual Simulation ; Atmospheric Phenomena ; Computer Graphics
Group:Faculty of Media & Communication
ID Code:23742
Deposited By: Symplectic RT2
Deposited On:25 May 2016 13:54
Last Modified:14 Mar 2022 13:56

Downloads

Downloads per month over past year

More statistics for this item...
Repository Staff Only -