Charles, M., Gyori, B., Wolters, S. and Penuela, J.U.A., 2015. Target BACRIM: Blurring fact and fiction to create an interactive documentary game. Lecture Notes in Computer Science, 9445, 349-352.
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DOI: 10.1007/978-3-319-27036-4_34
Abstract
Target: BACRIM is an immersive and interactive documentary game that exposes the atrocities of Colombia’s paramilitary forces in one of its most violent regions. The producers combine both non - fiction and fiction to create a game that places the user at the heart of the story. Through this docufiction , which is anchored in augmented reality, the user or participant experiences danger first - hand. For the user, this violence is a game. For the people who live in this region, it is a reality. Target: BACRIM wants to blur tha t distinction. We therefore create a world, where fiction and non - fiction are interrelated, where genres merge and where individual disciplines escape the shackles of tradition to converge and create an interactive documentary that places user experience a t its core
Item Type: | Article |
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ISSN: | 1611-3349 |
Uncontrolled Keywords: | interactive non-fiction; interactive documentary; augmented reality; journalism; games; newsgames |
Group: | Faculty of Media & Communication |
ID Code: | 24508 |
Deposited By: | Symplectic RT2 |
Deposited On: | 19 Aug 2016 15:47 |
Last Modified: | 14 Mar 2022 13:57 |
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