Target BACRIM: Blurring fact and fiction to create an interactive documentary game.

Charles, M., Gyori, B., Wolters, S. and Penuela, J.U.A., 2015. Target BACRIM: Blurring fact and fiction to create an interactive documentary game. Lecture Notes in Computer Science, 9445, pp. 349-352.

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TargetBACRIM_Blurring Fact and Fiction to Create an Interactive DocumentaryGame-1.pdf - Accepted Version
Available under License Creative Commons Attribution Non-commercial No Derivatives.


DOI: 10.1007/978-3-319-27036-4_34


Target: BACRIM is an immersive and interactive documentary game that exposes the atrocities of Colombia’s paramilitary forces in one of its most violent regions. The producers combine both non - fiction and fiction to create a game that places the user at the heart of the story. Through this docufiction , which is anchored in augmented reality, the user or participant experiences danger first - hand. For the user, this violence is a game. For the people who live in this region, it is a reality. Target: BACRIM wants to blur tha t distinction. We therefore create a world, where fiction and non - fiction are interrelated, where genres merge and where individual disciplines escape the shackles of tradition to converge and create an interactive documentary that places user experience a t its core

Item Type:Article
Uncontrolled Keywords:interactive non-fiction; interactive documentary; augmented reality; journalism; games; newsgames
Group:Faculty of Media & Communication
ID Code:24508
Deposited By: Unnamed user with email symplectic@symplectic
Deposited On:19 Aug 2016 15:47
Last Modified:19 Aug 2016 15:47


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