Fonseca, J. A. d. S., Kravtsov, D., Sarafopoulos, A. and Zhang, J. J., 2016. Enhancement of 3D character animations through the use of automatically generated guidelines inspired by traditional art concepts. In: SIGGRAPH '16, 24-28 July 2016, Anaheim, California.
Full text available as:
Jose Fonseca_Poster_BU_OpenAcess.pdf - Submitted Version
Available under License Creative Commons Attribution Non-commercial No Derivatives.
Effective communication through character animation depends on the recognition of the performed body expressions. The creation of the right body postures is crucial for character animation in the context of animated films and games, as it allows for conveying the right set of emotions to the viewer. Audience needs to be able to identify familiar features mainly based on their own experiences, which allows the viewer to relate and feel empathy to observed characters. It is, therefore, crucial for the animator to accurately create the right posture and expressive body motion, during the posing phase of the animation process.
|Item Type:||Conference or Workshop Item (Poster)|
|Additional Information:||Article No 36 in: ACM SIGGRAPH 2016 Posters.|
|Uncontrolled Keywords:||character posing; body expression; computer animation|
|Group:||Faculty of Media & Communication|
|Deposited By:||Unnamed user with email symplectic@symplectic|
|Deposited On:||21 Dec 2016 13:23|
|Last Modified:||21 Dec 2016 13:23|
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