Hugill, A. and Amelides, P., 2016. Audio only computer games – Papa Sangre. In: Emmerson, S. and Landy, L., eds. Expanding the horizon of electroacoustic music analysis. Cambridge University Press, 355-375.
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Abstract
This article attempts to analyse the audio-only game Papa Sangre. It discusses the background to the analysis and the history of of audio-only games, before concentrating upon Papa Sangre itself. It locates the game within the survival horror genre and explores how the gameplay operates from both a technical and player's point of view. It then locates the analysis within a field of film and game sound analysis, considering how audio-only games differ from videogames. It outlines several theoretical approaches to the typology of videogame sound, before proposing a hybrid approach that is more appropriate to audio-only games. It applies this to the sound world of Papa Sangre and analyses some captured gameplay. The essay concludes by suggesting a relationship between Papa Sangre and musical performance and composition.
Item Type: | Book Section |
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ISBN: | 9781107118324 |
Number of Pages: | 416 |
Uncontrolled Keywords: | audio, gaming, analysis, music |
Group: | Faculty of Science & Technology |
ID Code: | 29332 |
Deposited By: | Symplectic RT2 |
Deposited On: | 20 Jun 2017 08:14 |
Last Modified: | 14 Mar 2022 14:05 |
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