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Audio only computer games – Papa Sangre.

Hugill, A. and Amelides, P., 2016. Audio only computer games – Papa Sangre. In: Emmerson, S. and Landy, L., eds. Expanding the horizon of electroacoustic music analysis. Cambridge University Press, 355-375.

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Papa Sangre ñ audio only computer games_FINAL.pdf - Accepted Version
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This article attempts to analyse the audio-only game Papa Sangre. It discusses the background to the analysis and the history of of audio-only games, before concentrating upon Papa Sangre itself. It locates the game within the survival horror genre and explores how the gameplay operates from both a technical and player's point of view. It then locates the analysis within a field of film and game sound analysis, considering how audio-only games differ from videogames. It outlines several theoretical approaches to the typology of videogame sound, before proposing a hybrid approach that is more appropriate to audio-only games. It applies this to the sound world of Papa Sangre and analyses some captured gameplay. The essay concludes by suggesting a relationship between Papa Sangre and musical performance and composition.

Item Type:Book Section
Number of Pages:416
Uncontrolled Keywords:audio, gaming, analysis, music
Group:Faculty of Science & Technology
ID Code:29332
Deposited By: Symplectic RT2
Deposited On:20 Jun 2017 08:14
Last Modified:14 Mar 2022 14:05


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