OpenGL|D - A Multi-user Single State Architecture for Multiplayer Game Development.

Pedersen, K., Tang, W. and Gatzidis, C., 2017. OpenGL|D - A Multi-user Single State Architecture for Multiplayer Game Development. In: Cyberworlds 2017, 20-22 September 2017, University of Chester, UK.

Full text available as:

[img]
Preview
PDF
ssa_short-ref5.pdf - Accepted Version

596kB

Official URL: http://cw2017.org/

Abstract

Multi-user applications can be complex to develop due to their large or intricate nature. Many of the issues encountered are related to performance and security. These issues are exacerbated when the scale of the application increases. This paper introduces a novel distributed architecture called OpenGL|D (OpenGL Distributed). This technology enables an application to pass through the graphical calls between a Virtual Machine (VM) and the graphics processing unit (GPU) on the native host across a network. This ability allows applications to run inside a virtual machine (VM), whilst still benefiting from hardware accelerated performance from the GPU for the computationally intensive graphical processing. This allows for the development of 3D software requiring no dependencies on specific hardware or technology other than ANSI C and a network stack, demonstrating our approach to platform agnostic development and digital preservation.

Item Type:Conference or Workshop Item (Paper)
Group:Faculty of Science & Technology
ID Code:29501
Deposited By: Unnamed user with email symplectic@symplectic
Deposited On:24 Jul 2017 13:52
Last Modified:25 Sep 2017 08:57

Downloads

Downloads per month over past year

More statistics for this item...
Repository Staff Only -