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High-efficiency texture coding and synthesis on point-based pear surface.

Yang, H.J., Wang, Z.Y., Wang, X., Chang, J., Xu, J., Zhang, J.F., Chen, C. and Zhang, J. J., 2017. High-efficiency texture coding and synthesis on point-based pear surface. Journal of Computational Methods in Sciences and Engineering, 17 (3), 397 - 409.

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CA204_revision(clean).pdf - Accepted Version
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DOI: 10.3233/JCM-170725


© 2017 IOS Press and the authors. The fruit images on points cloud acquired by the current 3D scanner from field will appear a visible seams, inconvenient data acquisition or taking large space due to unorganized background. We give a SAOW method to cope with the space efficiency and realistic effects of texture synthesis on pear point model. At first, a point-quadtree is proposed to simplify the pear image division. Then, an adaptive multi-granularity morton coding scheme are presented to optimizing the memory space of pear image. At last, weighted oversampling mixing method is mainly focused on texture quality of pear surface. As shown in the experiment results, our adaptive division makes the memory space decline dramatically about 90.7% than non-division and 92.9% than general division respectively; adaptive code scheme helps to reduce the memory to 72.1% of ordinary morton code; weighted oversampling keeps the mixed texture more real and smoothly than current methods.

Item Type:Article
Uncontrolled Keywords:Texture Division; Texton; Adaptive Morton Code; Texture Synthesis
Group:Faculty of Media & Communication
ID Code:29681
Deposited By: Symplectic RT2
Deposited On:11 Sep 2017 13:48
Last Modified:14 Mar 2022 14:06


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