Skip to main content

Procedural feature generation for volumetric terrains.

Dey, R., Doig, J.G. and Gatzidis, C., 2017. Procedural feature generation for volumetric terrains. In: SIGGRAPH '17, 30 July-3 August 2017, Los Angeles, CA, USA.

Full text available as:

final_abstract.pdf - Accepted Version
Available under License Creative Commons Attribution Non-commercial No Derivatives.


DOI: 10.1145/3102163.3102216


© 2017 Copyright held by the owner/author(s). In this work we present separate procedural methods to generate features that are found in natural terrains which are difficult to reproduce with heightmap-based methods. We approximate overhangs, arches and caves using procedural functions and a reduced set of parameters. This produces visually plausible terrain feature topologies as well as a high degree of artistic control. Our approach is more intuitive and art-directable than other existing volumetric methods that are more complex to integrate into existing voxel engines, due to the framework changes necessary, or rely on automatic procedural generation, thus reducing the ability to provide creative input.

Item Type:Conference or Workshop Item (Poster)
Group:Faculty of Science & Technology
ID Code:29729
Deposited By: Symplectic RT2
Deposited On:20 Sep 2017 08:12
Last Modified:14 Mar 2022 14:07


Downloads per month over past year

More statistics for this item...
Repository Staff Only -