Lynch, S., Hargood, C. and Charles, F., 2017. Textual Authoring for Interactive Narrative. In: Authoring for Interactive Storytelling 2017, 14 November 2017, Funchal, Madeira.
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Abstract
Narrative design and implementation in interactive softwares has always possessed an intrinsic issue, in that the person or persons with the responsibility of authoring the narrative will most likely lack ability in programming. Because the narrative does eventually become implemented in software, the in uence the technical side has on the creative side is unavoidable. The design of the March22 Engine, its scripting language, and its accompanying authoring tool are all designed to facilitate those of least programming ability, whilst not limiting those of greater ability. By making the scripting language as similar to a screenplay as possible, and showing the ow of narrative via charts, the writer is left with as little programming requirements as possible, whilst still able to produce quality narrative.
Item Type: | Conference or Workshop Item (Paper) |
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Group: | Faculty of Science & Technology |
ID Code: | 29818 |
Deposited By: | Symplectic RT2 |
Deposited On: | 03 Oct 2017 13:55 |
Last Modified: | 14 Mar 2022 14:07 |
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