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Educational Virtual Reality Visualisations of Heritage Sites.

John, D., Shaw, L., Cheetham, P., Manley, H., Stone, A.A., Blakeburn, M. and Gosling, K., 2017. Educational Virtual Reality Visualisations of Heritage Sites. In: EUROGRAPHICS Workshop on Graphics and Cultural Heritage (GCH 2017), 27-29 September 2017, Graz, Austria, 189 -193.

Full text available as:

djohn-gch2017short-fin.pdf - Accepted Version
Available under License Creative Commons Attribution Non-commercial No Derivatives.


DOI: 10.2312/gch.20171313


This paper discusses the use of games engines to create virtual heritage applications. The use of 3D software for cultural or heritage applications is discussed with reference to the capabilities and potential of games engines. The contribution of students from Bournemouth University to the New Forest Heritage Mapping project through the creation of interactive virtual reality visualisations of historic landscapes is described. The creation and evaluation of three different applications representing three alternative interaction styles are discussed. The first does not indicate where information can be found, the second uses visible cues and the third implements an objective marker system.

Item Type:Conference or Workshop Item (Paper)
Additional Information:The definitive version is available at
Uncontrolled Keywords:Software and its engineering; interactive games; human-centered computing; virtual reality
Group:Faculty of Science & Technology
ID Code:29940
Deposited By: Symplectic RT2
Deposited On:19 Dec 2017 10:58
Last Modified:14 Mar 2022 14:07


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