Skip to main content

A Collaborative Aesthetic-Driven Virtual Fitness Game.

Han, L., Zhang, M., Tian, F. and Pan, Z., 2017. A Collaborative Aesthetic-Driven Virtual Fitness Game. In: Edutainment 2017: 11th International Conference on E-learning and Games, 26 -28 June 2017, Bournemouth, UK, 29 - 35.

Full text available as:

[img]
Preview
PDF
Collaborative Aesthetic.pdf - Accepted Version
Available under License Creative Commons Attribution Non-commercial No Derivatives.

819kB

Official URL: http://www.edutainment2017.org/programme

DOI: 10.1007/978-3-319-65849-0_4

Abstract

By introducing a collaborative aesthetic-driven virtual fitness game, we give a possible solution to guide and encourage people who have sedentary lifestyle to do regular physical activity with enough intensity, duration and frequency. This method bridges physical interaction with a stationary bicycle and visual changes in a virtual environment, and combines it with a multiplayer game. During the test of game playing, individual participant’s effort to meet their own target heart rate zone contributes to a team effort of aesthetic immersion overall.

Item Type:Conference or Workshop Item (Paper)
ISSN:0302-9743
Group:Faculty of Science & Technology
ID Code:29987
Deposited By: Symplectic RT2
Deposited On:15 Nov 2017 14:23
Last Modified:14 Mar 2022 14:08

Downloads

Downloads per month over past year

More statistics for this item...
Repository Staff Only -