Skip to main content

The use of live virtual guides in educational applications.

Hulusic, V. and Rizvic, S., 2011. The use of live virtual guides in educational applications. In: IEEE VR 2011, 19–23 March 2011, Singapore, 92 - 97.

Full text available as:

hulusic2011use.pdf - Accepted Version
Available under License Creative Commons Attribution Non-commercial No Derivatives.



—Serious games are becoming increasingly popular in education, science, medicine, religion, engineering, and some other fields. Additionally, serious heritage games, including virtual reconstructions and museums, provide a good environment for a synthesis of serious games and cultural heritage. This may be used for education in the form of edutainment, comprising various techniques, such as storytelling, visual expression of information, interactivity and entertainment [1]. This paper demonstrates a new concept of using live virtual guides in a Flash environment for cultural heritage virtual reconstruction. A pilot user study compares another approach using the X3D environment, highlighting the advantages and disadvantages of our concept. The introduced results can be easily adopted for serious games development.

Item Type:Conference or Workshop Item (Paper)
Uncontrolled Keywords:virtual guides; cultural heritage; virtual reconstruction
Group:Faculty of Science & Technology
ID Code:30375
Deposited By: Symplectic RT2
Deposited On:19 Feb 2018 11:13
Last Modified:14 Mar 2022 14:09


Downloads per month over past year

More statistics for this item...
Repository Staff Only -