Wilkinson, P., 2016. Brief history of serious games. Lecture Notes in Computer Science (Entertainment Computing and Serious Games), 9970, 17 - 41.
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DOI: 10.1007/978-3-319-46152-6
Abstract
Serious Games are now an established field of study. In this field most would attribute the rise of Serious Games to Clark C Abt’s creation of the term in 1970, or indeed Ben Sawyer’s popularization of it in 2002. However, considering the rich history of purposing non-digital games, itself preceded by discussions of purposing play that are traceable to the work of Plato, it can be said that Serious Games is a contemporary manifestation of centuries old theories and practices. In this chapter, we explore the pre-history of Serious Games, beginning with the suggested purpose, and purposing of play. Throughout this historical review we identify key in research and practice that are apparent in the contemporary Serious Games field.
Item Type: | Article |
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ISSN: | 0302-9743 |
Additional Information: | Revised Selected Papers from International GI-Dagstuhl Seminar 15283, Dagstuhl Castle, Germany, July 5-10, 2015. This is a post-peer-review, pre-copyedited version of an article published in Lecture Notes in Computer Science 9970. The final authenticated version is available online at: http://dx.doi.org/10.1007/978-3-319-46152-6_2 |
Uncontrolled Keywords: | serious games; play; simulation-based learning; game-based learning ·games for social change · games for health · playful learning |
Group: | Faculty of Media & Communication |
ID Code: | 30697 |
Deposited By: | Symplectic RT2 |
Deposited On: | 10 May 2018 15:32 |
Last Modified: | 14 Mar 2022 14:10 |
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