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Automatic generation of dynamic skin deformation for animated characters.

Bian, S., Zheng, A., Chaudhry, E., You, L.H. and Zhang, J. J., 2018. Automatic generation of dynamic skin deformation for animated characters. Symmetry, 10 (4), 89.

Full text available as:

symmetry-10-00089.pdf - Published Version
Available under License Creative Commons Attribution.


DOI: 10.3390/sym10040089


© 2018 by the authors. Since non-automatic rigging requires heavy human involvements, and various automatic rigging algorithms are less efficient in terms of computational efficiency, especially for current curve-based skin deformation methods, identifying the iso-parametric curves and creating the animation skeleton requires tedious and time-consuming manual work. Although several automatic rigging methods have been developed, but they do not aim at curve-based models. To tackle this issue, this paper proposes a new rigging algorithm for automatic generation of dynamic skin deformation to quickly identify iso-parametric curves and create an animation skeleton in a few milliseconds, which can be seamlessly used in curve-based skin deformation methods to make the rigging process fast enough for highly efficient computer animation applications.

Item Type:Article
Uncontrolled Keywords:automatic rigging; curve-based method; dynamic skin deformation; ode-based simulation
Group:Faculty of Media & Communication
ID Code:30708
Deposited By: Symplectic RT2
Deposited On:14 May 2018 13:32
Last Modified:14 Mar 2022 14:10


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