Space-Time Cubification of Artistic Shapes.

Corker-Marin, Q., Adzhiev, V. and Pasko, A., 2017. Space-Time Cubification of Artistic Shapes. In: The 44th SIGGRAPH Conference on Computer Graphics and Interactive Techniques (SIGGRAPH '17), 30 July-3 August 2017, Los Angeles, CA, USA.

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DOI: 10.1145/3102163.3102214

Abstract

This poster describes an original approach to producing artistic shapes in a cubist style. We propose mathematical models and algorithms for adding cubist features to (or cubification of) time-variant sculptural shapes as well as a practical technological pipeline embracing all the main phases of their production. A novel method is proposed for faceting and local distortion of the given artistic shape. A new concept of a 4D cubist camera is introduced for multiple projections from 4D space-time to 3D space and combining them using space-time blending to create animated sculptures. The proposed techniques are implemented and experimental results are presented.

Item Type:Conference or Workshop Item (Poster)
Uncontrolled Keywords:hybrid representation; space-time blending; cubism; 3D printing
Group:Faculty of Science & Technology
ID Code:30778
Deposited By: Unnamed user with email symplectic@symplectic
Deposited On:30 May 2018 14:08
Last Modified:30 May 2018 14:08

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