Corker-Marin, Q., Pasko, A. and Adzhiev, V., 2018. 4D Cubism: Modeling, Animation and Fabrication of Artistic Shapes. IEEE computer graphics and applications, 38 (3), 131-139.
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Official URL: https://ieeexplore.ieee.org/xpl/RecentIssue.jsp?pu...
DOI: 10.1109/MCG.2018.032421660
Abstract
The paper describes an original approach to creating and producing artistic shapes in a cubist style. We propose mathematical models and algorithms for adding cubist features to (or cubification of) time-variant sculptural shapes as well as a practical technological pipeline embracing all the main phases of their production. A novel method is proposed for faceting and local distortion of the given artistic shape. A new concept of a 4D cubist camera is introduced for multiple projections from 4D space-time to 3D space and combining them using space-time blending to create animated sculptures. 3D printing for stop-motion animation is proposed as one of the final pipeline processing stages. The proposed techniques are implemented with artist friendly user interfaces and experimental results are presented.
Item Type: | Article |
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ISSN: | 0272-1716 |
Additional Information: | © 2018 IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for all other uses, in any current or future media, including reprinting/republishing this material for advertising or promotional purposes, creating new collective works, for resale or redistribution to servers or lists, or reuse of any copyrighted component of this work in other works.” |
Uncontrolled Keywords: | Digital Sculpting; Computer Animation; Space-Time Blending; 3D Printing; Cubism |
Group: | Faculty of Media & Communication |
ID Code: | 30779 |
Deposited By: | Symplectic RT2 |
Deposited On: | 04 Jun 2018 15:37 |
Last Modified: | 14 Mar 2022 14:11 |
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