Algashami, A., Cham, S., Vuillier, L., Stefanidis, A., Phalp, K. T. and Ali, R., 2018. Conceptualising Gamification Risks to Teamwork within Enterprise. In: PoEM'18: The 11th IFIP WG 8.1 Working Conference on the Practice of Enterprise Modelling, 31 October - 2 November 2018, Vienna, Austria.
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Official URL: http://poem2018.omilab.org/home
Abstract
Gamification in businesses refers to the use of technology-assisted solutions to boost or change staff attitude, perception and behaviour, in relation to certain business goals and tasks, individually or collectively. Previous research indicated that gamification techniques can introduce risks to the business environment, and not only fail to make a positive change, but also raise concerns in relation to ethics, quality of work, and well-being at a workplace. Although the problem is already recognised in principle, there is still a need to clarify and concretise those risks, their factors and their relation to the gamification dynamics and mechanics. To address this, we conducted multi-staged empirical research, including two months’ observation and interview study, in two large-scale businesses using gamification in their workplace. In this paper, we focus on gamification risks related to teamwork within the enterprise. We outline various risk mitigation strategies and map them to primary types of gamification risks. By accomplishing such conceptualisation, we pave the way towards methods to model, detect and predict gamification risks on teamwork and recommend and design practices and strategies to tackle them.
Item Type: | Conference or Workshop Item (Paper) |
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ISSN: | 1865-1348 |
Uncontrolled Keywords: | Gamification; Risk Assessment; Human Factors in Computing |
Group: | Faculty of Science & Technology |
ID Code: | 31135 |
Deposited By: | Symplectic RT2 |
Deposited On: | 17 Aug 2018 12:04 |
Last Modified: | 14 Mar 2022 14:12 |
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