Skip to main content

The Technological Gaze: How we see audiences, and the unmodern sublime.

Westling, C., 2019. The Technological Gaze: How we see audiences, and the unmodern sublime. In: Halfway to the Future 2019, 19--20 November 2019, Nottingham, UK.

Full text available as:

[img]
Preview
PDF
HTTF2019-27.pdf - Accepted Version
Available under License Creative Commons Attribution Non-commercial.

439kB

Official URL: https://www.halfwaytothefuture.org/

Abstract

In addressing the question of how we think and model the participant, user or audience for interactive systems, we initiate an interrogation of who we think we are, and what we think technology is in relation to who we think we are. Future-proofing innovation in design thinking must involve serious thought about conceptual models for how we see ourselves as makers and audiences, since they precede design solutions. Here, lessons and transferable insights from live performance and experience design can inform design thinking in digital materialities. This paper will explore the nature and direction of the technological gaze on audiences or human system users and interrogate its influence on design. Subsequently, it introduces observations from live event design that modifies techne with metis to invite the sublime as an integral part of immersive experience.

Item Type:Conference or Workshop Item (Paper)
Uncontrolled Keywords:Interaction design; immersive experience; the immersive aesthetic; the sublime; experience design; agent modeling; audience agency; conceptualizing audiences
Group:Faculty of Media & Communication
ID Code:32986
Deposited By: Symplectic RT2
Deposited On:31 Oct 2019 16:46
Last Modified:14 Mar 2022 14:18

Downloads

Downloads per month over past year

More statistics for this item...
Repository Staff Only -