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(A)morally Demanding Game? An Exploration of Moral Decision-Making in a Purpose-Made Video Game.

Hodge, S.E., Taylor, J. and McAlaney, J., 2020. (A)morally Demanding Game? An Exploration of Moral Decision-Making in a Purpose-Made Video Game. Media and Communication, 7 (4), 213-225.

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DOI: 10.17645/mac.v7i4.2294

Abstract

A purpose-made video game was used to measure response time and moral alignment of in-game moral decisions, which were made by 115 undergraduate students. Overall, moral decisions took between 4–6 seconds and were mostly pro-social. Previous gameplay, in-game, and post-game experiences predicted in-game moral alignment. Real-life moral salience was not related to in-game decision-making. The implications of these results are discussed in the context of the demands of video games and in-game moral decision-making models.

Item Type:Article
ISSN:2183-2439
Additional Information:This article is part of the issue “Video Games as Demanding Technologies” edited by Nicholas David Bowman (Texas Tech University, USA).
Uncontrolled Keywords:decision-making; digital games; moral foundations theory; morality; purpose-made games; video games
Group:Faculty of Science & Technology
ID Code:33141
Deposited By: Unnamed user with email symplectic@symplectic
Deposited On:16 Dec 2019 10:23
Last Modified:14 Jan 2020 12:11

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