Oe, H., 2020. Discussion of digital gaming’s impact on players’ well-being during the COVID-19. arXiv (2005.00594v1 [cs.CY]).
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Official URL: https://arxiv.org/abs/2005.00594
Abstract
This research discusses how to utilise digital gaming to support the the well-being of its users and sustain their physical and mental health during the COVID-19 lockdown in which people's activities are limited. The published academic literature that is written in English and available for access on online databases was reviewed to develop key take-aways and a framework for discussing how to enhance people's well-being in the COVID-19 lockdown. Interaction with other players in virtual communities has been found to have a positive influence on the mental health of those suffering from a lack of societal connection. A framework for further research has also been developed that focuses on the critical situation of the COVID-19 lockdown, as this is an urgent topic with a huge impact on our health. Some gaming service providers have been proactive in redesigning game programming to be suitable for the lockdown situation, and this enables players to enjoy physical activities even at home.
Item Type: | Article |
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Uncontrolled Keywords: | gamification ; COVID-19 ; virtual community ; connectedness ; well-being |
Group: | Bournemouth University Business School |
ID Code: | 33969 |
Deposited By: | Symplectic RT2 |
Deposited On: | 05 May 2020 10:51 |
Last Modified: | 14 Mar 2022 14:21 |
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