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Graphics and Virtual Environments for Serious Games.

Liarokapis, F. and Anderson, E. F., 2020. Graphics and Virtual Environments for Serious Games. IEEE Computer Graphics and Applications, 40 (4), 8 - 9.

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DOI: 10.1109/MCG.2020.2998225

Abstract

Since the swift and dramatic emergence of serious games as a field of study in its own right, numerous challenges have been revealed. Serious games share most of their infrastructure with entertainment games and other interactive virtual and augmented reality (AR) environments and progressive development of games technologies and interactive techniques also improve serious games; however, the transfer of existing and new technologies and solutions to the younger application domain of serious games is not always straightforward, requiring creative solutions. For this Special Issue, we have accepted five articles that demonstrate the breadth of techniques for graphics and virtual environments for serious games. These articles are a mix of original submissions and of extended and revised versions of selected best papers presented at the VS-Games 2019 conference.

Item Type:Article
ISSN:0272-1716
Additional Information:Editorial.
Group:Faculty of Media & Communication
ID Code:34253
Deposited By: Unnamed user with email symplectic@symplectic
Deposited On:08 Jul 2020 09:54
Last Modified:08 Jul 2020 09:54

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