Frazzitta, A and Hargood, C., 2021. Tale: Defamiliarizing ludonarrative puzzles. In: International Conference on Interactive Digital Storytelling 2021, 7-10 December 2021, Tallinn, Estonia.
Full text available as:
|
PDF
ICIDS21_TaleDemo_CR.pdf - Accepted Version Available under License Creative Commons Attribution Non-commercial. 500kB | |
Copyright to original material in this document is with the original owner(s). Access to this content through BURO is granted on condition that you use it only for research, scholarly or other non-commercial purposes. If you wish to use it for any other purposes, you must contact BU via BURO@bournemouth.ac.uk. Any third party copyright material in this document remains the property of its respective owner(s). BU grants no licence for further use of that third party material. |
Abstract
Tale is a puzzle platformer game which explores a changing relationship between two characters through challenges in communication and experimentation, to loneliness and the anxiety it brings, and finally to reunification, collaboration, and growth. The game does not make use of traditional storytelling techniques such as text or dialogue, but rather employs ludonarrative design through mechanics as metaphor and defamiliarization. In this demo paper we present our design and approach to using these concepts to tell the story of our characters principally through movement and puzzles.
Item Type: | Conference or Workshop Item (Paper) |
---|---|
Group: | Faculty of Science & Technology |
ID Code: | 36233 |
Deposited By: | Symplectic RT2 |
Deposited On: | 10 Nov 2021 11:04 |
Last Modified: | 06 Apr 2022 12:00 |
Downloads
Downloads per month over past year
Repository Staff Only - |