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An Exploratory Discussion of Online Game as Computing Entertainment: Esport Perspectives Using Mobile Gaming Devices.

Oe, H., Weeks, M. and Koshiro, T., 2021. An Exploratory Discussion of Online Game as Computing Entertainment: Esport Perspectives Using Mobile Gaming Devices. SSRN (9 December 2021).

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DOI: 10.2139/ssrn.3976944

Abstract

This study aims to develop implications for the future development of Japanese eSports. A mixed method was applied including survey data and in-depth interview data collected from Japanese online game stakeholders. The greatest contribution of this research is an in-depth study of the future prospects of eSports in Japan using primary data. This has been lacking in previous discussions, which have not been able to submit clear proposals. This study also suggests a different development path for media entertainment towards a trinity that includes players, spectators and viewers on virtual video sharing platforms, as is the case in the advanced eSports countries of Europe, the US, China and Korea. In terms of strategy development, there is clear indication that a Japanese-style model should be pursued, drawing on Japan’s unique background and strengths.

Item Type:Article
Uncontrolled Keywords:media entertainment, mobile gadgets, online games, eSport, public living room
Group:Bournemouth University Business School
ID Code:36705
Deposited By: Symplectic RT2
Deposited On:07 Mar 2022 15:30
Last Modified:14 Mar 2022 14:33

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