Brady, C. and M'manga, A., 2023. Gamification of Cyber Security Training-EnsureSecure. In: Gurrola, J., ed. 2022 IEEE International Conference on e-Business Engineering (ICEBE) 14-16 Oct. Piscataway: IEEE, 7-12.
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DOI: 10.1109/ICEBE55470.2022.00010
Abstract
There is an ever-growing fear of cyber-Attacks in the modern workplace and these attacks are increasingly being linked to the human element. Securing this weak point is essential and this can be done through investment into workplace training. The current basic training methods have many issues that discourage the retention of the information learnt during the training. An example of one such issue is the level of engagement that the basic cyber security training provides the non-experienced participants. Low engagement means inefficient knowledge transfer and retention. This paper presents the results of a study aimed at improving cyber security knowledge retention of participants through the use of a conceptual physical card game that could be developed into an e-learning resource. This paper will document the preliminary research, design process and evaluation of the game.
Item Type: | Book Section |
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ISBN: | 9781665492447 |
Additional Information: | “© 2022 IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for all other uses, in any current or future media, including reprinting/republishing this material for advertising or promotional purposes, creating new collective works, for resale or redistribution to servers or lists, or reuse of any copyrighted component of this work in other works.” |
Uncontrolled Keywords: | Cyber Security Education; Knowledge Retention; Game Design |
Group: | Faculty of Science & Technology |
ID Code: | 38711 |
Deposited By: | Symplectic RT2 |
Deposited On: | 19 Jun 2023 10:41 |
Last Modified: | 19 Jun 2023 10:43 |
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