Leung, X., Viglia, G. and Buhalis, D., 2024. Immersive Advertising via Co-Creation:Lessons from the Visitor Economy” How to Enhance Experiential Competitiveness With an “Attract, Convert, and Delight” Strategy. Journal of Advertising Research. (In Press)
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Leung X. Viglia G. Buhalis D. 2024 Immersive Advertising via Co-Creation-Lessons from the Visitor EconomyHow to Enhance Experiential Competitiveness With an Attra.pdf - Accepted Version Restricted to Repository staff only 758kB | |
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Abstract
Immersive technologies are gaining popularity and attracting millions of users. Businesses are using immersive technologies for advertising purposes to influence consumer behavior. Stemming from an experiential marketing framework, this paper conceptualizes immersive advertising by integrating three prevailing theories and bringing examples from five visitor industries—in South Korea, Saudi Arabia, and Singapore; at the Coachella Festival (U.S.A.); and on Emirates Airline (U.A.E.). Immersive advertising provides opportunities for businesses to engage with customers in a unique and immersive way through stimulated presence and mental imagery, ultimately increasing brand awareness and driving sales. The proposed immersive advertising strategy for enhancing competitiveness consists of three pillars: Attract, Convert, and Delight.
Item Type: | Article |
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ISSN: | 0021-8499 |
Group: | Bournemouth University Business School |
ID Code: | 39552 |
Deposited By: | Symplectic RT2 |
Deposited On: | 04 Mar 2024 09:37 |
Last Modified: | 04 Mar 2024 09:37 |
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