Fryazinov, O. and Pasko, A., 2008. Interactive ray shading of FRep objects. In: WSCG' 2008, Communications Papers proceedings, 4-7 February, 2008, University of West Bohemia, Plzen - Bory, Czech Republic, pp. 145-152.
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Official URL: http://wscg.zcu.cz/wscg2008/Papers_2008/short/C83-...
In this paper we present a method for interactive rendering general procedurally defined functionally represented (FRep) objects using the acceleration with graphics hardware, namely Graphics Processing Units (GPU). We obtain interactive rates by using GPU acceleration for all computations in rendering algorithm, such as ray-surface intersection, function evaluation and normal computations. We compute primary rays as well as secondary rays for shadows, reflection and refraction for obtaining high quality of the output visualization and further extension to ray-tracing of FRep objects. The algorithm is well-suited for modern GPUs and provides acceptable interactive rates with good quality of the results. A wide range of objects can be rendered including traditional skeletal implicit surfaces, constructive solids, and purely procedural objects such as 3D fractals.
|Item Type:||Conference or Workshop Item (Paper)|
|Subjects:||Generalities > Computer Science and Informatics|
|Group:||Media School > National Centre for Computer Animation|
|Deposited By:||Dr Oleg Fryazinov|
|Deposited On:||26 Oct 2008 13:06|
|Last Modified:||07 Mar 2013 14:54|
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