Fast Vehicle Crash Modelling for Games.

Chang, J., Zhang, J. J. and Rehan, Z., 2009. Fast Vehicle Crash Modelling for Games. In: IEEE First International Conference Games and Virtual Worlds for Serious Applications, 23-24 March 2009, Technocentre Coventry University, UK., pp. 141-147.

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DOI: 10.1109/VS-GAMES.2009.14

Abstract

In this paper, we present a prototype of a deformation engine to efficiently model and render the damaged structure of vehicles in crash scenarios. We have introduced a novel system architecture to accelerate the computation, which is traditionally an extremely expensive task. Non-linear deformations are solved based on the principle of energy conservation. Large plastic deformations resulting from collisions are modelled as a weighted combination of deformation examples of beams which can be produced using classical mechanics.

Item Type:Conference or Workshop Item (Paper)
Uncontrolled Keywords:crash; animation; computer games; deformation; physically based modelling;
Subjects:Science > Physics
Technology > Engineering > General Engineering
Group:Media School > National Centre for Computer Animation
ID Code:9758
Deposited By:Dr Jian Chang
Deposited On:03 Apr 2009 10:46
Last Modified:07 Mar 2013 15:07

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