Chang, J., Zhang, J. J. and Rehan, Z., 2009. Fast Vehicle Crash Modelling for Games. In: IEEE First International Conference Games and Virtual Worlds for Serious Applications, 23-24 March 2009, Technocentre Coventry University, UK., pp. 141-147.
Full text available as:
In this paper, we present a prototype of a deformation engine to efficiently model and render the damaged structure of vehicles in crash scenarios. We have introduced a novel system architecture to accelerate the computation, which is traditionally an extremely expensive task. Non-linear deformations are solved based on the principle of energy conservation. Large plastic deformations resulting from collisions are modelled as a weighted combination of deformation examples of beams which can be produced using classical mechanics.
|Item Type:||Conference or Workshop Item (Paper)|
|Uncontrolled Keywords:||crash; animation; computer games; deformation; physically based modelling;|
|Subjects:||Science > Physics|
Technology > Engineering > General Engineering
|Group:||Media School > National Centre for Computer Animation|
|Deposited By:||Dr Jian Chang|
|Deposited On:||03 Apr 2009 10:46|
|Last Modified:||07 Mar 2013 15:07|
Document DownloadsMore statistics for this item...
|Repository Staff Only -|
|BU Staff Only -|
|Help Guide -||Editing Your Items in BURO|