Chang, J., Zhang, J. J. and Rehan, Z., 2009. Fast Vehicle Crash Modelling for Games. In: IEEE First International Conference Games and Virtual Worlds for Serious Applications, 23-24 March 2009, Technocentre Coventry University, UK., pp. 141-147.
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Abstract
In this paper, we present a prototype of a deformation engine to efficiently model and render the damaged structure of vehicles in crash scenarios. We have introduced a novel system architecture to accelerate the computation, which is traditionally an extremely expensive task. Non-linear deformations are solved based on the principle of energy conservation. Large plastic deformations resulting from collisions are modelled as a weighted combination of deformation examples of beams which can be produced using classical mechanics.
| Item Type: | Conference or Workshop Item (Paper) |
|---|---|
| Uncontrolled Keywords: | crash; animation; computer games; deformation; physically based modelling; |
| Subjects: | Science > Physics Technology > Engineering > General Engineering |
| Group: | Media School > National Centre for Computer Animation |
| ID Code: | 9758 |
| Deposited By: | Dr Jian Chang |
| Deposited On: | 03 Apr 2009 10:46 |
| Last Modified: | 07 Mar 2013 15:07 |
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