Barbieri, S., Cawthorne, B., Xiao, Z. and Yang, X., 2017. Repurpose 2D Animations for a VR Environment using BDH Shape Interpolation. In: Edutainment: The 11th International Conference on E-Learning and Games, 26-28 June 2017, Bournemouth, UK.
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Abstract
Virtual Reality technology has spread rapidly in recent years. However, its growth risks ending soon due to the absence of quality content, except for few exceptions. We present an original framework that allows artists to use 2D characters and animations in a 3D Virtual Reality environment, in order to give an easier access to the production of content for the platform. In traditional platforms, 2D animation represents a more economic and immediate alternative to 3D. The challenge in adapting 2D characters to a 3D environment is to interpret the missing depth information. A 2D character is actually flat, so there is not any depth information, and every body part is at the same level of the others. We exploit mesh interpolation, billboarding and parallax scrolling to simulate the depth between each body segment of the character. We have developed a prototype of the system, and extensive tests with a 2D animation production show the effectiveness of our framework.
Item Type: | Conference or Workshop Item (Paper) |
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Uncontrolled Keywords: | Virtual reality; Animation; 2D characters in 3D environment; Shape interpolation; Billboarding |
Group: | Faculty of Media & Communication |
ID Code: | 29573 |
Deposited By: | Symplectic RT2 |
Deposited On: | 08 Aug 2017 11:15 |
Last Modified: | 14 Mar 2022 14:06 |
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