An RBF-based reparameterization method for constrained texture mapping.

Yu, H., Lee, T.-Y., Yeh, I.-C., Yang, X., Li, W. and Zhang, J. J., 2012. An RBF-based reparameterization method for constrained texture mapping. IEEE Transactions on Visualization and Computer Graphics, 18 (7), 1115 - 1124 .

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DOI: 10.1109/TVCG.2011.117


Texture mapping has long been used in computer graphics to enhance the realism of virtual scenes. However, to match the 3D model feature points with the corresponding pixels in a texture image, surface parameterization must satisfy specific positional constraints. However, despite numerous research efforts, the construction of a mathematically robust, foldover‐free parameterization that is subject to positional constraints continues to be a challenge. In the present paper, this foldover problem is addressed by developing radial basis function (RBF) based reparameterization. Given initial 2D embedding of a 3D surface, the proposed method can reparameterize 2D embedding into a foldover ‐free 2D mesh, satisfying a set of user‐specified constraint points. In addition, this approach is mesh‐free. Therefore, generating smooth texture mapping results is possible without extra smoothing optimization.

Item Type:Article
Group:Media School
ID Code:21416
Deposited By: Unnamed user with email symplectic@symplectic
Deposited On:10 Sep 2014 16:04
Last Modified:10 Sep 2014 16:04


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