Anderson, E. F., 2003. Playing Smart - Artificial Intelligence in Computer Games. In: Proceedings of zfxCON03 Conference on Game Development, 11-12 October, 2003, Braunschweig, Germany.
Full text not available from this repository.
Official URL: http://old.zfxcon.info/zfxCON03/Proceedings/zfxCON...
With this document we will present an overview of artificial intelligence in general and artificial intelligence in the context of its use in modern computer games in particular. To this end we will firstly provide an introduction to the terminology of artificial intelligence, followed by a brief history of this field of computer science and finally we will discuss the impact which this science has had on the development of computer games. This will be further illustrated by a number of case studies, looking at how artificially intelligent behaviour has been achieved in selected games.
|Item Type:||Conference or Workshop Item (Paper)|
|Additional Information:||Alternative Conference Title: zfxCON05: 2. Konferenz zur Computerspieleentwicklung|
|Subjects:||Arts > Graphic Arts|
Generalities > Computer Science and Informatics
|Group:||Media School > National Centre for Computer Animation|
|Deposited By:||INVALID USER|
|Deposited On:||04 Jun 2007|
|Last Modified:||07 Mar 2013 14:41|
Available Versions of this Item
- Playing Smart - Artificial Intelligence in Computer Games. (deposited 04 Jun 2007) [Currently Displayed]
|Repository Staff Only -|
|BU Staff Only -|
|Help Guide -||Editing Your Items in BURO|